BulletFarm is hiring a Senior Environment Artist to build locations for a new game. The role covers creating reusable building pieces, scenery and props, then assembling and optimising them in Unreal Engine 5.
The brief describes three distinct visual environments. You’d help establish the standard for an external art team expected to grow in 2027, while working with level designers and technical artists.
The AI requirement belongs near the top
The studio explicitly requires comfort with AI in its art pipeline, including tools for reference, texture generation or production tasks. I wouldn’t bury that condition beneath the salary. If it rules the role out for you, it’s better to know before preparing an application.
Location: Remote within the US or Canada.
Experience: Six or more years, with shipped AA or AAA game credits.
Portfolio: Architecture and organic environments, with production-ready work across different styles.
Contract: Full time.
Listed annual salary: US$120,000–135,000.
Checked 16 October 2026. Confirm terms and availability with the employer. Logo: BulletFarm.


