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Behind the games

Developer interviews, production stories and first-hand accounts of how games were made

Giving Hornet replies meant a lot more writing for Silksong

Oct 16, 2026

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1 min read

Giving Hornet replies meant a lot more writing for Silksong

Team Cherry’s 2019 update explains how a protagonist who talks back expanded the script

Awakening’s marriage scenes meant extra drawings and voiced confessions

Oct 16, 2026

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1 min read

Awakening’s marriage scenes meant extra drawings and voiced confessions

Nintendo’s developers explain the extra illustrations and recorded performances behind the relationship system

Valve added glass after Portal players skipped a puzzle’s box

Oct 15, 2026

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1 min read

Valve added glass after Portal players skipped a puzzle’s box

Early playtesters reached the exit without learning how boxes hold floor buttons down

Majora’s Mask nearly made you replay seven days instead of three

Oct 15, 2026

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1 min read

Majora’s Mask nearly made you replay seven days instead of three

Nintendo cut the time loop so players could follow the townspeople’s schedules

Nintendo built a tank before Tears of the Kingdom had Ultrahand

Oct 15, 2026

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1 min read

Nintendo built a tank before Tears of the Kingdom had Ultrahand

How a car, a paddle steamer and a homemade cannon helped pitch Zelda’s building system

A Thursday newsletter that starts with gaming art and follows the story behind it. Curated by Alex, behind @VideoArtGame and @memorycardfiles.

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