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Talks, pitches and design docs
Developer talks, pitch decks and practical resources for learning how games are made
Oct 16, 2026
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1 min read
Condor, Inc. · Original eight-page PDF · Turn-based combat, expansion disks and a one-year production plan
Mick Gordon · GDC 2017 · 61 min · Composition, distortion and a chainsaw sample
Aleksander Rostov · FTW! 2024 · 31 min · Colour, value, edges and composition
John Johanas with Tina Wisdom · Inside Unreal, March 2023 · 83 min · Prototyping and art direction
Spencer Yan · Original 10-page PDF · Pitch email and submission context in the author’s write-up
Raw Fury · PowerPoint template · A starting structure for your own pitch, not a funded-game case study
Kosuke Tanaka and Takashi Komada · GDC 2024 · 58 min · Technical art and rendering
Ken Levine and colleagues · Early pitch document · Preserved by the Video Game History Foundation
Hideo Kojima · Design proposal · English fan translation by Marc Laidlaw · Major story spoilers
Jan Willem Nijman · INDIGO Classes 2013 · 44 min · Shooting, hit effects and camera movement
Martin Jonasson and Petri Purho · Nordic Game Indie Night 2012 · 16 min · Live game-feel demonstration
Outerloop Games · Original PDF pitch deck · Developer notes on 20+ approaches and a playable prototype
LucasArts · April 1996 · Characters, illustrations and puzzle structure · Contains spoilers
Timothy Cain · GDC 2012 · 59 min · The original Fallout, from its producer, programmer and designer
Kim Swift and Erik Wolpaw · GDC 2008 · 1 hr 18 min · Narrative and puzzle design
Matthew Davis · GDC 2019 · 59 min · Design changes, cut content and balancing, with chapter links