How did Tango Gameworks prototype a rhythm-action game while learning a new engine? Hi-Fi RUSH director John Johanas joins Tina Wisdom on Inside Unreal to discuss that early development process.
This is a conversation about making the game, rather than a hands-on Unreal Engine tutorial. It covers the move to Unreal, prototyping, the visual style and adding story and cinematics. I’d choose this for the director’s account; the separate rendering talk in this library is the more technical companion.
Guest: John Johanas, Hi-Fi RUSH game director
Host: Tina Wisdom, Epic Games
Series: Inside Unreal, 16 March 2023
Running time: 1:23:05
Recording and thumbnail: Unreal Engine. Official guest credits, description and chapters checked on 16 October 2026.


