How did Tango Gameworks prototype a rhythm-action game while learning a new engine? Hi-Fi RUSH director John Johanas joins Tina Wisdom on Inside Unreal to discuss that early development process.

This is a conversation about making the game, rather than a hands-on Unreal Engine tutorial. It covers the move to Unreal, prototyping, the visual style and adding story and cinematics. I’d choose this for the director’s account; the separate rendering talk in this library is the more technical companion.

  • Guest: John Johanas, Hi-Fi RUSH game director

  • Host: Tina Wisdom, Epic Games

  • Series: Inside Unreal, 16 March 2023

  • Running time: 1:23:05

Recording and thumbnail: Unreal Engine. Official guest credits, description and chapters checked on 16 October 2026.