Jan Willem Nijman starts with a basic platform shooter and changes it in front of the audience. He lowers enemy health, increases the firing rate, enlarges bullets and adds flashes and impact effects. You can see each change before the next one arrives.
That demonstration is why I’d choose this over a list of game-feel tips. But don’t skip the audience questions: at 32:13, Nijman explains that Nuclear Throne needed an option to disable screen shake because it made some players nauseous.
Speaker: Jan Willem Nijman, Vlambeer
Event: INDIGO Classes 2013
Running time: 44:09
Watch for: visible changes to shooting and hit feedback
Recording and thumbnail: Dutch Game Garden. Description and relevant transcript passages checked on 16 October 2026. The organiser reports that the old playable-presentation download is no longer available.


