thatgamecompany is looking for a mid-senior 3D Character Artist to make characters and cosmetics for Sky. The work includes modelling, skinning assets so they can move with a character’s skeleton, and building quick prototypes during the design stage.
I’d pay attention to that range of tasks. The brief covers making the assets, fixing bugs and working with designers and engineers, not just producing a finished portfolio render.
Check the location before applying
The heading says “Remote — US”, while the eligibility text accepts work authorisation in the US or Canada. The studio says it can’t provide visa sponsorship. I’d ask the recruiter to confirm the permitted location rather than interpret “remote” as worldwide.
Experience: At least three years as a studio character artist, with an online portfolio.
Tools: Maya or equivalent modelling skills, plus familiarity with rigging, skinning and materials.
Contract: Full time.
Listed annual base range: US$81,000–114,000, with regional adjustments and possible discretionary bonus.
Checked 16 October 2026. Confirm eligibility, pay and availability directly with the employer. Logo: thatgamecompany.


