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Pitch decks & design docs

Original game pitches, design documents and practical templates, with creator credits, context and links to the source files

Diablo — Condor’s original 1994 game concept

Oct 16, 2026

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1 min read

Diablo — Condor’s original 1994 game concept

Condor, Inc. · Original eight-page PDF · Turn-based combat, expansion disks and a one-year production plan

My Work Is Not Yet Done — Spencer Yan’s written publisher pitch

Oct 16, 2026

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1 min read

My Work Is Not Yet Done — Spencer Yan’s written publisher pitch

Spencer Yan · Original 10-page PDF · Pitch email and submission context in the author’s write-up

Raw Fury — an editable publisher-pitch template

Oct 16, 2026

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1 min read

Raw Fury — an editable publisher-pitch template

Raw Fury · PowerPoint template · A starting structure for your own pitch, not a funded-game case study

BioShock — the original 2002 publisher pitch

Oct 16, 2026

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1 min read

BioShock — the original 2002 publisher pitch

Ken Levine and colleagues · Early pitch document · Preserved by the Video Game History Foundation

Metal Gear Solid 2 — Kojima’s January 1999 game plan

Oct 16, 2026

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1 min read

Metal Gear Solid 2 — Kojima’s January 1999 game plan

Hideo Kojima · Design proposal · English fan translation by Marc Laidlaw · Major story spoilers

Thirsty Suitors — Outerloop’s publisher pitch deck

Oct 16, 2026

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1 min read

Thirsty Suitors — Outerloop’s publisher pitch deck

Outerloop Games · Original PDF pitch deck · Developer notes on 20+ approaches and a playable prototype

Grim Fandango — the original puzzle design document

Oct 16, 2026

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1 min read

Grim Fandango — the original puzzle design document

LucasArts · April 1996 · Characters, illustrations and puzzle structure · Contains spoilers

A Thursday newsletter that starts with gaming art and follows the story behind it. Curated by Alex, behind @VideoArtGame and @memorycardfiles.

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