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Video library

Selected developer talks and conference sessions, organised by game and topic, with speakers, running times and direct video links

DOOM — Mick Gordon on building the soundtrack’s sound

Oct 16, 2026

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1 min read

DOOM — Mick Gordon on building the soundtrack’s sound

Mick Gordon · GDC 2017 · 61 min · Composition, distortion and a chainsaw sample

Disco Elysium’s art director — how to construct an art style

Oct 16, 2026

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1 min read

Disco Elysium’s art director — how to construct an art style

Aleksander Rostov · FTW! 2024 · 31 min · Colour, value, edges and composition

Hi-Fi RUSH — John Johanas on building the first prototype

Oct 16, 2026

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1 min read

Hi-Fi RUSH — John Johanas on building the first prototype

John Johanas with Tina Wisdom · Inside Unreal, March 2023 · 83 min · Prototyping and art direction

Hi-Fi RUSH — how Tango rendered a 3D world like a cartoon

Oct 16, 2026

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1 min read

Hi-Fi RUSH — how Tango rendered a 3D world like a cartoon

Kosuke Tanaka and Takashi Komada · GDC 2024 · 58 min · Technical art and rendering

The Art of Screenshake — Vlambeer’s action-game demonstration

Oct 16, 2026

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1 min read

The Art of Screenshake — Vlambeer’s action-game demonstration

Jan Willem Nijman · INDIGO Classes 2013 · 44 min · Shooting, hit effects and camera movement

Juice It or Lose It — making a simple game feel alive

Oct 16, 2026

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1 min read

Juice It or Lose It — making a simple game feel alive

Martin Jonasson and Petri Purho · Nordic Game Indie Night 2012 · 16 min · Live game-feel demonstration

Fallout — Tim Cain’s original game postmortem

Oct 16, 2026

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1 min read

Fallout — Tim Cain’s original game postmortem

Timothy Cain · GDC 2012 · 59 min · The original Fallout, from its producer, programmer and designer

Portal — integrating story and puzzle design

Oct 16, 2026

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1 min read

Portal — integrating story and puzzle design

Kim Swift and Erik Wolpaw · GDC 2008 · 1 hr 18 min · Narrative and puzzle design

Into the Breach — design postmortem

Oct 16, 2026

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1 min read

Into the Breach — design postmortem

Matthew Davis · GDC 2019 · 59 min · Design changes, cut content and balancing, with chapter links

A Thursday newsletter that starts with gaming art and follows the story behind it. Curated by Alex, behind @VideoArtGame and @memorycardfiles.

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