EVENTS
Conferences and gatherings
JOBS
Game industry openings
RESOURCES
Talks, pitches and design docs
Events
Oct 16, 2026
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1 min read
9–10 February 2027 · InterContinental Hotel · Confirmed dates, with programme details still developing
19–26 October · Online on Steam · A demo festival, not a paid conference
19 October · Bio Rex Lasipalatsi · Mentoring sign-ups have already closed
17–18 October · BVV, pavilion A1 · A useful entry point into the Czech and Slovak scene
22–23 October · A free conference focused on inclusion in game development
22 October · Pinnacle Harbourfront Hotel · A specialist business conference, not an art event
21–24 October · Core talks start on 22 October; business meetings require the right pass
21–24 October · Buenos Aires · Conference seating is free but limited
21–23 October · Bali Beach Convention Center · Separate public and business visitor routes
20–21 October · Game audio sessions, with most recordings available for 12 months
19–20 October · Online · The Seattle mixer is a separate, earlier event
13–14 November · Guadalajara · Indie Spot and a separately gated B2B area
29–31 October · Košice · Workshops depend on the pass you choose
Jobs
Remote Unreal Engine 5 work, with a published US$152,000–198,000 annual range
Remote mobile environment art; Russian C1 and English B1+ required
A remote Unity art role within two hours of CET
An on-site hybrid-casual art role in Istanbul, with relocation support
Books & comics
Clyde Mandelin’s 272-page account of the game’s Japanese localisation
A 300-plus-page art book spanning the series, with behind-the-scenes commentary
The in-game instruction book, enlarged and packaged in a slipcase
228 full-colour pages, with Toby Fox’s commentary on the design process
Behind the games
Team Cherry’s 2019 update explains how a protagonist who talks back expanded the script
Nintendo’s developers explain the extra illustrations and recorded performances behind the relationship system
250-plus pages of pencil drawings, development commentary and directions that send you between pages
A 160-page illustrated hardcover by Kari Fry and Ryan Novak, made with Team Cherry